Hey
I would like to make a simple reference to my parent gameobject which has a Rigidbody.
All time I would like to hadle with it I suck. Does not rly work at all. I hope you can help me there.
using System.Collections;
public class TankMoveBehaviour : MonoBehaviour {
public Rigidbody daVoda;
public string daVodaX;
public Vector3 eulerAngleVelocity = new Vector3(0, 100, 0);
public bool check = false;
public bool forward = false;
public bool backward = false;
public bool rotateleft = false;
public bool rotateright = false;
// Use this for initialization
void Start () {
daVoda = null;
//daVodaX = this.gameObject.transform.parent.name.ToString();
}
// Update is called once per frame
void Update () {
//daVodaX = this.gameObject.transform.parent.name.ToString();
//Debug.Log(this.gameObject.transform.parent.name.ToString());
if(check == true)
{
{
daVoda = this.gameObject.transform.parent.rigidbody;
Debug.Log(daVoda.ToString());
}
if(Input.GetKeyDown(KeyCode.F))
{
forward = true;
}
else
{
forward = false;
}
if(Input.GetKeyDown(KeyCode.C))
{
backward = true;
}
else
{
backward = false;
}
if(Input.GetKeyDown(KeyCode.X))
{
rotateleft = true;
}
else
{
rotateleft = false;
}
if(Input.GetKeyDown(KeyCode.V))
{
rotateright = true;
}
else
{
rotateright = false;
}
if(forward == true)
{
daVoda.AddForce(transform.forward * 200);
}
if(backward == true)
{
daVoda.AddForce(-transform.forward * 200);
}
if(rotateleft == true)
{
Quaternion deltaRotatio = Quaternion.Euler(-eulerAngleVelocity * Time.deltaTime);
daVoda.MoveRotation(rigidbody.rotation * deltaRotatio);
}
if(rotateright == true)
{
Quaternion deltaRotatio = Quaternion.Euler(-eulerAngleVelocity * Time.deltaTime);
daVoda.MoveRotation(rigidbody.rotation * deltaRotatio);
}
}
}
}
That’s all.
I don’t know why nothing happens…
Thank’s for each answer