Reference GameObjects from Scene A inside a Timeline from async loaded Scene B?

I am trying to animate an object which was there in Scene A (Starting Scene) in a Timeline Animation which is in an async loaded Scene B.

I can reference it in the timeline and work with it during editing but as soon as I start the game, it loses the reference.

Any help would be appreciated :slight_smile:

The issue here is cross-scene references are not supported by serialization. The solution usually involves a script that binds the timeline once both scenes are loaded using playableDirector.SetGenericBinding(track, targetObject). For example, when SceneB load, the object has a script which searches for tracks in timelines/playableDirectors when a particular name, and binds itself to that timeline.