I'm trying to call Test(); from a script called addnumbers in a gameobject called master. When I drag master that has addnumbers.js attached to the slot for ScriptB in test.js Editor won't accept it. test.js is attached to instantiated prefab objects. I tested this method on other object that are not instantiated prefabs and it works, but not on instances. Is there a solution? Sure there is, there always is...:)
//test.js script
var ScriptB : addnumbers;
function Update () {
ScriptB.Test();
//addnumbers.js script
function Test() {
print("It works! ========");
}
}
Not that it matters but normally variables start with lower case letters and scripts and classes etc. start with upper case letters
– spinaljack