Referencing a specific collider in a game object

Hello!

I have an object with two colliders attached. How can I distinguish them?

I mean, the collider components doesn’t have a tag or name attribute, so… how can I check which one has been triggered? Or if I use GetComponents on the object, how can I know which one is returned in each position of the array?

You can create multiple child objects, each with its own collider and its own script with “OnTriggerEnter” or whatever function you need.

Apart from this approach, you can also do it using Collisions and Contacts.