Referencing a specific collider?

Hello. This is the script for a bullet in my game

function OnTriggerEnter (other : Collider) {
    Destroy(other.gameObject);
    Destroy(gameObject);
}

Is there a way to reference a specific collider and give it a unique function? Currently, this destroys both the bullet and whatever it hits. I want to make it so that when it collides with the game object “wall” it references the " Destroy(gameObject);" function and not the “destroy other” function.
Thank you.

Check for the name of other or its tag to destroy it or apply damage

Thanks :slight_smile: