Hey folks,
Probably a very simple answer here, but what I’m trying to do is instantiate prefabbed objects from a randomized array, then dictate their speed via referencing a separate script (SpeederScript). With my current script, I’m getting an error for converting type ‘Object’ to ‘GameObject’, however if I change the type of ‘currentCollider’ to ‘Object’, the rigidbody2d.velocity flares up with errors. Any ideas?
Code below:
public GameObject[] obj;
public float spawnMin = 1f;
public float spawnMax = 2f;
public float changeSpawn = 0.001f;
void Start () {
Spawn ();
}
void Spawn ()
{
GameObject currentCollider = Instantiate (obj [Random.Range (0, obj.Length)]);
SpeederScript speeder = gameObject.GetComponent<SpeederScript>();
currentCollider.rigidbody2D.velocity = new Vector2 (rigidbody2D.velocity.x, speeder.currentSpeed);
spawnMin = spawnMin - (Time.realtimeSinceStartup * changeSpawn);
spawnMax = spawnMax - (Time.realtimeSinceStartup * changeSpawn);
Invoke ("Spawn", Random.Range (spawnMin, spawnMax));
}
Much Thanks in Advance!!!