Referencing another class help

Hey guys,

I am trying to create a simple game where when you die it tells you when you die. The variable, called surviedTime, is stored in a class called moveBullet. I am trying to reference it in a class called gameovermenu. It grabs the variable from the moveBullet class and prints it out on the screen. Here is the code:

moveBullet:

#pragma strict

var bullet: GameObject;
var force = 0.3;
var reloadTime = 0.05;
var lastShotTime = 0;
var isDead: boolean;
var timeTillSwitch = 3.0;
var fixedTime = 0.0;
var startTime: float;
var endTime: float;
var survivedTime: float;

function Start() {

	startTime = Time.fixedTime;

}

function Update() {

	this.transform.Translate(Vector3.forward * force);
	var target = GameObject.Find("Rocket 1");
	if(Vector3.Distance(target.transform.position, this.transform.position) < 2) {
	
		Destroy(target.gameObject);
		Destroy(this);
		isDead = true;
		endTime = Time.fixedTime;
		survivedTime = endTime - startTime;
		
		if(isDead == true) {
		
			Application.LoadLevel("gameoverreplay");
		
		}
		
	}

}

gameovermenu:
#pragma strict

var survivedTime: float;

function Start () {

	survivedTime = moveBullet.survivedTime;

}

function Update () {

}

function OnGUI() {

	GUI.Box(Rect(580, 250, 150, 100), "You Died! Play Again?");
	GUI.Box(Rect(580, 275, 150, 100), "You survived " + survivedTime + "seconds.");
	
	if(GUI.Button(Rect(580, 350, 150, 100), "Play Again")) {
	
		Application.LoadLevel("avoid");
	
	}

}

After all this, it gives me the error:

An instance of type ‘moveBullet’ is required to access non static member ‘survivedTime’.

I kind of know what this means, but I don’t know how to fix it. Any help?

Thanks,

-Silent

http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

–Eric

Thanks so much! You’ve been a real help.

Now could someone tell me why my timer just says 0 seconds when it tells me how long I survived?