Hello,
I created some class libraries in C# (targeting .NET 3.5) and would like to add them to my Unity project. As docs suggested, I created a post-build script which copies .dll files to Assets folder. Unity editor sees those .dll files (Type: Managed, Assembly Info: Targets .NET 3.5) and I can change platform settings. However, opening Unity C# project with Visual Studio I am unable to reference my namespaces and classes. I don’t see my dlls at “References” list. Do I need to add reference to them manually or am I doing something wrong?
EDIT: I’m using Unity 5.5.0x1-CollabPreview.