What I would like to do is have a way to reference the input button regardless of what the player changes the controls to.
For instance if the player changes the guard button to Z instead of X, I would like a way to tell the player, hey press “proper button” to guard. I can handle everything else, just a bit clueless as how to properly reference the inputs.
How would I go about doing that? I already have my controls set up btw.
Unfortunately that's not possible at the moment since you have absolutely no access to the input manager from your scripts.
Make sure you vote for this feature HERE.
At the moment the only way around that is to disable the input manager so the user can't change the button, or use your own custom inputmanager. AFAIK there is a ready-to-use implementation in the asset store, but i guess not for free ;)
Maybe i was wrong. This one seems to be free ;)