Nikolai
1
I’m using the built-in Reflective Bump Diffuse Shader with the attached bump map that I set as Normal Map in the texture importer.

When setting all sides to a grey texture in the cubemap I get the following below result with strange pink areas.
Any idea what’s going on?
Main Color is set to dark grey and reflection color is set to light grey (changing these colors won’t affect the pink artifacts).

Nikolai
2
Never mind, I figured it out. I had to uncheck and check the MipMaps checkbox for the cubemap. Looks like it didn’t recalculate those when I assigned new textures.