Reflection Cubemap woes

This screenshot is of a realtime cubemap reflection attached to a sphere.

On a modern machine, this seems to work, but I’m prototyping at home and I get this ugly mess…

Any thoughts?

It seems like only one face is actually reflecting, or its rendering the same face 6 times.

EDIT: It looks like I’m only getting the right face to reflect.

geforce4 PPC G4


Looks like my ancient card was to blame, although it was suggested I use the cubemap lighting approach to create reflections as well. I think that might do it.