Since a couple weeks i have been running into an issue. My standalone builds look different than my editor, everything was somewhat darker like the reflection strength was halved. after a whole day of trying to find it out i sadly got no where tried changing every option in graphics, quality, lighting settings and reflection probe but no luck. does anyone know how to fix this issue?
to make it clearer to see what the problem is i made the screenshot have a reflection probe 4 times as strong as usual to see the issue more obvious. by changing the editor reflection to be half that of the standalone build i managed to get the same results. I am running unity 2021.2.0f1 URP.
After a lot more testing and frustration. i found that the exposure strength of the skybox is getting set wrong in the standalone version and not just the reflection strenght. I made a temp solution for other who might be running into the same issue.
I hope unity can fix this problem properly soon.
public Material Skybox;
void Awake()
{
if (Application.isEditor)
{
Skybox.SetFloat("_Exposure" , 1);
DynamicGI.UpdateEnvironment();
}
else
{
Skybox.SetFloat("_Exposure" , 2);
DynamicGI.UpdateEnvironment();
}
}
Global Illumination: Scene gets brighter in Standalone player if it was open in the Editor at build time. (1375015)
Maybe your issue might be suffering from this??
But that and many other things are mentioned in “Whats new”.
PS. Using both Using 2021.2 and URP? Very brave of you