Reflection Issue

Hi,

I don’t know if this has been asked before, please forgive me if so, but I do have a problem adjusting reflexions on my window glass.

Please have a look at this image

I am using Unity 3.1 pro (trial), the material I’m using is the river water :sunglasses: I looks just as I want it to look like except for the reflexions being up side down.

I can not find a setting anywhere to flip the reflexion; Is there a fix? or maybe a better material specifically made for window glass?

I don’t want to use the stained glass material, unless it can, by any means, made clear as it shows in my rendering

Thanks in advance for any assistance.

I think you have to use a different shader: reflection is on vertical axis because it’s for water.
No “inexpensive” way to have reflections around… unless you go for a classic cubemap.

You say “No “inexpensive” way to have reflections around” so what or how would be the expensive way? I want it.

Hello, is there anybody who can help?

I think you can do it with the Pro water Shader or a custom shader (check wiki), you can flip the reflective texture by negative tiling but i think your problem has more to do with the normal mapping.