Reflection on terrain textures (water / puddle etc)


What is the best solution to make ground textures reflect the environment?
Im creating a mire level, and some of the textures have water and mud in them.

I guess its not good to have 1 huge reflection probe covering the whole scene? (the scene is very big)

Thanks for the help.

Screen space reflections is the way to go. You can find them in Cinematic Effects Beta package in unity asset store.