Hi,
I’m trying to export my game which has one reflection probe with exr file assigned as cube map to it. So the problem is, when I export to OSX - reflection prob is apparently there as all glossy objects reflect this environment exr, but when I export to Windows - it gives some pink tint instead of reflection map I used in Unity. Attaching my Reflection Probe’s and Lighting’s setup settings. Any help and advice would be much appreciated!