Reflection Probe map not exported to Windows build. Help!

Hi,

I’m trying to export my game which has one reflection probe with exr file assigned as cube map to it. So the problem is, when I export to OSX - reflection prob is apparently there as all glossy objects reflect this environment exr, but when I export to Windows - it gives some pink tint instead of reflection map I used in Unity. Attaching my Reflection Probe’s and Lighting’s setup settings. Any help and advice would be much appreciated!




Solved: Just turned off compression in HDR map’s settings (screenshot attached)