Reflection probe not baking with shadows

Hi, I wanted to ask if this is normal behaviour. When baking reflection probes it seems like it’s not baking the scene with shadows. Here is a screenshot:

The reflection probe is in a dark room, but the baked image shows up as if every mesh had the “receive shadows” disabled. Is this normal?

hello, could you figure this out?

Which version of Unity are you using? What lighting setup does your scene contain? We were not able to reproduce this issue on our end - both baked and realtime shadows are captured in reflection probes.

Try increasing Shadow distance in probe’s settings