Hi,
I followed several tutorials on using Reflection probes to create mirrors in interior scene (such as
and
)
So I attached reflection probes to a couple “cubes” in my scene and applied mirror material to the cubes.
In Unity scene editor, I can see the reflection and mirror effect an dit looks working. I tried with both sphere and Box Projection (for that I had to “un-grey” the check box by going into project settings/graphics/ tiere 1…3 “Box projection”). For the material mirror applied on cube, I setup the “standard” shader (instead of Autodesk Studio)).
But once I build into Oculus Quest 2, the cubes appear simply black. Nothing appearing on them…
I can’t find what might not work… What can be wrong ?
As other settings I tried to play with… Scale of the Reflection probe, Box Size… No difference.
I use Realtime, refersh mode=Every frame, Time slicing=no time slicing as per the tutroials…
One thing I note is a small comment at bottom of reflection probes settings "Baking of this reflection probe should be initiated from the scripting API because the type is ‘Realtime’ : if it could be linked with taht, what should I do ?
Thanks for your advice

in HDRP High Fidelity Unity6