Reflection probe not working

Hi,
I followed several tutorials on using Reflection probes to create mirrors in interior scene (such as

and

)

So I attached reflection probes to a couple “cubes” in my scene and applied mirror material to the cubes.
In Unity scene editor, I can see the reflection and mirror effect an dit looks working. I tried with both sphere and Box Projection (for that I had to “un-grey” the check box by going into project settings/graphics/ tiere 1…3 “Box projection”). For the material mirror applied on cube, I setup the “standard” shader (instead of Autodesk Studio)).
But once I build into Oculus Quest 2, the cubes appear simply black. Nothing appearing on them…
I can’t find what might not work… What can be wrong ?
As other settings I tried to play with… Scale of the Reflection probe, Box Size… No difference.
I use Realtime, refersh mode=Every frame, Time slicing=no time slicing as per the tutroials…
One thing I note is a small comment at bottom of reflection probes settings "Baking of this reflection probe should be initiated from the scripting API because the type is ‘Realtime’ : if it could be linked with taht, what should I do ?

Thanks for your advice

I could finally understand the issue… stupid misconfiguration in Quality settings where the Quality level in which I was enabling box reflection probes was not set as default.

Can you be more specific here? What settings? Where? I’m having this exact same issue…

For anyone facing this issue, make sure to check these settings in your Universal Render Pipeline Asset (or the specific pipeline you’re using) as needed9875031--1423863--upload_2024-6-5_15-30-31.png

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I cannot find these setting 9934221--1437915--upload_2024-7-11_12-7-38.pngin HDRP High Fidelity Unity6

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