Reflection probe "turns off/on" at certain angles

Hi there,

I’ve got a weird problem in my scene where a reflection probe keeps turning off/on if you like depending on what way the camera is facing. It only happens in this area of my environment and it does it even with a new reflection probe.

Any help would be greatly appreciated. Cheers in advance!

Calum

EDIT - It was because I had more reflection probes in the scene than the project settings was set up for. I just increased the number allowed and the problem went away

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Are you instantiating or moving the reflection probe via script code? If so, you’ll need to call HDAdditionalReflectionData.PrepareCulling after doing so.

Hey, thanks for the reply. Nope not doing anything with it.

It’s really confusing me that it’s just this small area of the environment and that even if I delete the reflection probe and create another in its place the same thing happens so it’s surely not just a reflection probe problem.

Culling problem maybe?

I thought it might be something to do with the room model but even with it hidden you can see that the props and the terrain lose their connection to the reflection probe when looking to the right. :face_with_spiral_eyes:

Bump

Anyone else ever had this. Losing reflection probes depending on what angle the camera is facing?

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So, that reflection probe problem I’ve been having is actually happening in lots of places. I’m just wondering if there’s something fundamental I’m not getting about reflection probes but at certain angles they’re just switching off. Setting Anchor overrides doesn’t solve this.