Reflection Probe update conditions related to mesh error?

What are the conditions for a Reflection Probe to update?

I’m having trouble getting it to update when I expect it would update. I can sometimes move static or dynamic objects all over the place without it refactoring and can’t really seem to find any reason for it to act so.

I’m also getting an error on some objects which may be related, they’re on the object that the probe isn’t updating when they move so perhaps that could be why.

It spams, of course.

The error spam has been fixed. More details here Anyone getting secondaryMesh == NULL - Unity Engine - Unity Discussions the spam has to do with UVs for dynamic lightmapping, so not directly related to reflection probes updates.

The hashing of dependencies for reflection probes is not finalized yet and we’re aware of some issues. We have top men working on it right now.

Brilliant!

Thanks for the heads up.