Hi! I want to bring up an issue of mine with the work flow of reflection probes in the unity editor. Post won’t be long since it’s not a huge problem but an annoying one, and I’d just like to know if others have the same issue and if anything will be done about it.
so here goes: when you bake light probes it creates a new asset, which is cool, but the naming convention is terrible! it just goes in a folder of the scene’s generated assets, and gets an automatically generated name such as “ReflectionProbe-1/ReflectionProbe-2/ReflectionProbe-3…” etc etc. I also tried renaming them in the assets and it automatically went back to it’s generated name.
This is bad because big projects like mine end up having 100+ un-named reflection probe assets and it makes it annoying to find any specific one for when you need it. Example: looking for a cubemap for a fake interior shader.
So here’s what I propose! Have the generated name instead take the name of the reflection probe object in the scene, that way I can simply name reflection probe objects after the area they’re in, making it easy to find any specific one later when needed. if the object name is default then it does what it currently does, and that’s fine, because it’s my responsibility. duplicate names could get a (1) or (2) depending on how many there are.
What do you think of this idea? Anything I missed? Leave a comment below.
Thank you for reading!