Hi, i’ve just started working with hdrp and i have a problem with reflection probes.
In my scene they appear too dark, ignoring ambient lighting completely. Here’s a pic:
Anyone can help me knowing what’s going on?
I’m on Unity 2020.3 and hdrp 10.5
As you can see in this screen, i can see the darker version of my scene that appears in the reflection probe when i change quality settings. The scene then turns back after a couple of seconds to the correct lighting values as stated in the volume.
So, if i render the probes from the lighting tab (before i was manually hitting bake on the single reflection probe), the result is better. However i can still see one of the cubemap faces to be rendered without the correct setup.
Setting the probe to Realtime type fixes the issues ? May it be a bug?
Its been like this for awhile now, my guess is that it is the intended behavior. As for why, I have no idea 
am having the same issue here . did any one solve it
haha i just solved it few seconds after my post lol.
you need to go the lighting settings in Windows >> Rendering >> Lighting Settings.
in the lighting settings go to the Environment tab and match the (profile and Static Lighting Sky) with your sky and fog global volume(profile and sky).


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