Reflection Probes + GearVR

Hello,

I’m using Unity 5.6.1f1.

I have a reflection probe on the scene. It works beautifully on the editor. However, when building to Android, the scene builds as if the reflection probe never existed.

I tried both baked + realtime for the reflection probe. I saw posts saying that there were issues with AA + reflection probes in VR, but disabling AA did not fix the issue. Seems to be an android specific issue.

Thank you.

Switching the color space back to Gamma seems to have solved this issue.

However, I’m hoping to use linear space to take advantage of HDR. Is there an issue with using Linear color space + Android at the moment?