im looking for a shader that can do something like this: http://blog.wolfire.com/2005/08/weapon-reflections/
thanks ![]()
im looking for a shader that can do something like this: http://blog.wolfire.com/2005/08/weapon-reflections/
thanks ![]()
There are built-in reflective shaders. You’ll have to make your own cube maps if you want objects to look like they are reflecting their environment, though.
yup i know about this, but the shader i want should reflect the world in realtime,
i think the shader technique from the link above is called image based reflection
or something with screenspace
The built in reflection shader is reflecting the world at realtime (its cubemap reflection from the point of object)
there are other shaders that use prebaked textures (thats the max you can use without Pro)
realtime reflection is Pro only, no matter what tricks you use, just to mention.
that is so true I’v tride evey thing I can think of it fails evey time.
Screenspace reflection is not supported by the built-in shaders, but you could write shaders that do this. The best I’ve seen are Bruno Rime’s hard surface shaders. Of course, these reflections also require Unity Pro.
exactly what i was looking for… - thank you ![]()