Reflection textures orient correctly when anti aliasing is turned off, but with any anti aliasing on (2x, 4x, 6x, or 16x) the reflection texture is flipped upside down.
Is there any way to fix this?
Is this a bug in Unity?
more info:
- I am using this MirrorReflection script ( unifycommunity.com )
- I saw that there was a forum post a long time ago about a similar bug that was apparently fixed ( http://forum.unity3d.com/threads/394-Water-reflections-upside-down )