Hi,
i have an issue where a baked refelction probe does not seem to work completly correct on my entities.
In this testcase (2022.3.1f1 LTS) ground and the 4 color pillars are static gameobjects. The left sphere is a Gameobject and the right one is converted to entity in a subscene. Both spheres have a standard urp lit shader with metallic and smoothness on 1.
Currently i can’t find a way to have environment be shown in the reflection of the entity sphere, which only shows the sky.
Yes, currently Entities Graphics is not able to support local lights or reflection probes when using regular Forward, as that requires setting them up separately for each object, which BatchRendererGroup is not able to do. Forward+ bypasses this limitation, as both lights and reflection probes are applied in screen space, similar to how it works in HDRP.