Hello. I already asked this question once, but unfortunately no one could / wanted to answer, so I’ll give it another try, because I really have no idea how to solve this, as a game programming beginner.
As you can see in the picture below, I have made tiles of water. They are supposed to look seamless. However, while the vertices are perfectly seamless, the reflections are not. It seems like there is some kind of “offset” :
I have no idea what this could be due to. I knew very little about shaders, reflections, etc.
The normals of my water meshes are computed using Mesh.RecalculateNormals().
Here is the standard shader I used, based on a simple uniform color material :
Any clue ? Thanks !