Reflections / Portals in OVR?

How do I render a separate object in each eye? I need to be able to render a different RenderTexture per eye that will go on a quad.

How do I go about doing this in Unity 5.5?

Never mind figured it out. So to sum up.

  1. create two camera’s and set each to either left or right with the “Target Eye” dropdown.
  2. Use Graphics.DrawMesh to render special content in either left or right cameras but not both.