Hello! I am working on a project where the player travels down a hallway with a reflective floor. I have produced a couple builds where the reflections were updating as we moved down the hallway, but after many changes in the past week the reflections have stopped updating just in the built version. I tried walking through my git history but can’t find what caused this! I would really appreciate any help
In editor it updates and everything seems fine, but when I build the floor reflections are static:
(ignore the lag, OBS doesnt like when I play videos and record at the same time)
The reflection probe is set to realtime, update every frame, no time slicing.
What did I do that caused this? I am in 2018.4.7f1, but tried updating to 2018.4.14f1 and nothing changed.
I have stepped back to a previous commit that worked before and it is now not working in build. Is there something that could have changed with my editor that broke them? I am very confused as to why an earlier commit doesn’t work now.
I’d check that the issue isn’t limited to your single computer/device first and verify it isn’t something simple like quality settings. For example, if the issue were just quality settings those are saved similar to PlayerPrefs, so the problem won’t be resolved by reverting your project back to an earlier revision where you know it worked.