Reflective Cube

I want to497349–17539–$untitled.bmp (138 KB) , As it Reflected the Plane on it Surface . i had Try
Reflective Example which Is given on unitcumminty bt the camera show at proper Direction. Guide me how Can i do that . i want to make Reflective all Cube Surface

This their is any !!

Hello there!

I’m really not sure what it is you want to accomplish. The cubes in your second post does not reflect anything, they are simply transparent.

Oh I see it now! He’s wanting to make reflective windows (it’s just not very obvious in that particular picture cause the angle makes it look like they’re transparent grr).

No it all block are Reflective !

Well what how we can Achieve it yaa its like a Building with window that Real time Reflection

Hmm, that particular angle does indeed make it look like transperancy. Very well then.
To create reflections you’re going to need Unity Pro, because using target render textures is a Pro only feature.

No that was not transperancy is it real time reflection

IF you have unity free, you can use a cubemap for reflections on the cube.
if you have unity pro, simply you can have a second camera for reflections, adjust its position and angle relative to your main view camera and the reflection vector and render this camera to a render texture, then use this render texture as reflection on your cube which you will also need your own shader for it.
Otherwise if you want some complicated and correct reflection, you can take a look at pro-water example to see how they did the reflection there.

Is Their any example on basis i can make such scene .

Do you have Pro or the free version?

I have Pro Version

Check out the pro water assets then. Study those to see how they do their thing. Then grab one of the node based shader editors (one is free, one is not). You may find it easier to create a shader for what you’re wanting to do via one of those than scripting it right off the bat.

Just remember that realtime reflections are pretty heavy on the hardware side of things, and you should use cubemaps unless you’ve absolutely no choice but to use realtime reflections.