Hi team,
i know how to create double side shader and i use reflective difuse(cubemap) too.
How can i make one reflective(with cubemap) shader with double side?
thx
Hi team,
i know how to create double side shader and i use reflective difuse(cubemap) too.
How can i make one reflective(with cubemap) shader with double side?
thx
Is something preventing you from doubling and flipping your geometry? It’s faster and easier in almost every case.
If I duplicate the faces will be very heavy. I need a single shader that will do it.(double side + reflective )