reflective glass shader

hey, how do I go about making a shader (or downloading one) that would look like C4D's reflective material channel? like this:


Reflections can be done with render to texture which is a pro feature. The new unity race game tutorial has some nice reflections in it if you wanted to extract some code from it.

Having actual reflections is expensive so a shiny material with a texture for reflection can be used for a nice, faked reflective surface. This is in indie unity as well.

how about cubemap reflections with transparency in one shader? this would prevent a lot of questions…

If you’re looking for a glass shader with dynamic reflections, there’s one on the Wiki:

It requires Unity Pro, though.