Hi everybody!
I was wondering what’s the best way to create bouncing laser in unity in 2D mode. Is it:
- creating plane, putting texture on it
and stretching along RayCast - LineRenderer (there are some bugs about it, for example: width isn’t constant when there are many bends/count of vertices)
- list of linerenderers (but then how get exact linerenderer from list in case of we wanted destroy or change it somehow)
- new method that I don’t know?
I have problems with creating easy game a’la Lasers&Mirrors from Android Google PlayStore. I’m tired of it and that’s why I’m asking you here.
If you could, please, give some pro tips or partial code of how to create such laser.
Sorry for noobish approach, I’m totally new in it.
Thank you in advance!