Hello all,
I’m having a problem I hope you all can help me with. I’m using the Reflective->Diffuse shader and it’s giving me a bit of trouble. The Base rgb texture I’m using isn’t showing up on all sides of the model I’m using. It appears to only show up on the faces that the directional light in my scene is hitting. I’ve attached a picture to show what I mean. In the picture, I made the reflection color a bit darker to help illustrate the problem, but the problem persists no matter what the reflection color is. Does anyone know of a solution that will allow for the base rgb texture to show up on all sides of the cube I have above?
