Reflective surface/texture bug in build only (works in play mode in editor)

I’m having some issues when I build my game. I’m building for Windows x86_64 with one realtime direct light and skybox ambient lighting (realtime). This problem appears with baked lighting as well but a bit more subtly.

I tried building multiple times with different lighting setups but it persists.

So I was finally able to resolve this issue.
It turns out I messed up my included shaders setting under GraphicsSettings (Edit-> Project settings → Graphics)
I simply clicked the gear icon and clicked reset. Some of the required shaders were not included and this caused the reflective surfaces to act strange.