Regarding Framing Transposer and rotation

Hello! I’m prototyping a simple camera for 2.5D platformer. I want the camera to be locked to the character from the side like in a platformer and don’t rotate around the player.

Following some threads here I have set Body to Framing Transposer and Look at to do nothing, but the camera moves to the other side of the player when the character changes direction.

Maybe somebody could point me in to right direction how to set this up? I have no coding experience and doing everything with Playmaker, so hoping this simple issue can be solved without code :slight_smile:

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I have found the problem - I was using Track Object Offset to position my camera, but when I set Offset to 0 and used camera distance to position the camera, the unwanted rotation disappeared.

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Thank you so much omg I was going insane you saved me the problem was on the object offset