Hi, I am working on importing a non humanoid animation from maya (fbx file) but have some problems playing the clip. I have worked on humanoids before and it works great. I used controllers create the animation clip and then imported the clip with the following settings-
Animation type - generic
Root node - master control (heres the confusion. If I select master control it just drags the body (in preview) with no animation, which doesnt seem right, is it the problem with my import settings or with the model itself when I work in maya.)
Please help.
I have two questions.
#1 If its a humanoid why are you using generic instead of humanoid?
#2 A control rig is typically something you use to help control your animations, it usually doesn’t contain the actual animated skeleton. The control rig only makes sense inside maya. The Mecanim generic root node is the bone that tells Unity how the model is actually moving in world space. So that an animation actually moves the character instead of snapping back to the start position when done.
Sorry for getting back on this so late. I figured out the problem. I was trying mecanim with animals and wasn’t setting the root right when I use generic, was the problem with setting up the hierarchy right. Anyways, thanks.