Regarding the security of script by disassemble issue.

Hello guys, I’m working with the unity3d for several month. During the work, i have been wondering for protecting decompile of unity3d application.
Most of web application can be decompiled and anyone can easily see the source code. But i haven’t tested yet for local applications, so i’m not make sure that whether local-application is decompiled or not.
This possible situation that none wants to show their source code using decompile. Somebody have been thinking about this issue?

Thanks.

http://forum.unity3d.com/threads/17117-Hack-resistance

Discussed thoroughly in that thread.

Thank you!

Unity3d still doesn’t support the way of protecting script?