Regarding Thread in WebGLL

I am Unity Programmer , and mainly use C# language.
In my Program, I am creating a Thread to receive some events from the server.
But, I found that WebGL build does not support “Thread”.
is there any workaround ?

In the end, you want to use Coroutines, which provide a similar function to a Thread but they’re just not executed in parallel. They run on the main Unity Engine Thread.

You don’t say what kind of server (HTTP, SQL???). If it’s HTTP, you can use the standard Unity Get. If it’s SQL, you might like to have a look at this page.

A general search for “Unity read server” or similar should point you in the right direction.