I am Unity Programmer , and mainly use C# language.
In my Program, I am creating a Thread to receive some events from the server.
But, I found that WebGL build does not support “Thread”.
is there any workaround ?
In the end, you want to use Coroutines, which provide a similar function to a Thread but they’re just not executed in parallel. They run on the main Unity Engine Thread.
A general search for “Unity read server” or similar should point you in the right direction.