Regidbody and PhysX

Hi,
Our PhysX is up to 16ms even though we don’t use any physics. Now, I know that anything that moves needs a rigidbody.

The question is, where should it be attached?

For example, we have a character which consists of bones and empty gameobjects that hold meshes etc. Is it enough to put one rigidbody on the top level object, or does anything which has either a mesh or a collider its own rigidbody?

Thanks
Maciej

According to the docs, any moving object (platforms, elevators etc.) should have a kinematic rigidbody - rumor has it that this improves performance, although I had not noticed any change in my projects. If the object is static (walls, buildings etc.), the kinematic rigidbody isn’t needed.