Hi,
Our PhysX is up to 16ms even though we don’t use any physics. Now, I know that anything that moves needs a rigidbody.
The question is, where should it be attached?
For example, we have a character which consists of bones and empty gameobjects that hold meshes etc. Is it enough to put one rigidbody on the top level object, or does anything which has either a mesh or a collider its own rigidbody?
Thanks
Maciej