So I am new to C# and just messing with a 2D platformer. I have a script that controls the character, but when I jump and hit a ceiling it floats for a bit. I want to be able to test its position against itself and say if it is no long moving up, to reapply gravity. I can find out the objects current position, but I don’t know how to compare it to it’s last frame to see if it is moving or not. Wondering if there is a NoChange kinda thing somewhere… I also dont want to make is collision based so it doesn’t get forced down when hitting a wall.