Hello,
we’ve tried loading an XRInputSubsystem in WebGL builds but it looks like the interfaces for the Input- and DisplaySubsystem are not present as unityInterfaces->Get(); as well as unityInterfaces->Get(); return NULL
We have tried loading the plugin using both the callback UnityPluginLoad only and RegisterPlugin() like described here. I also tried calling the RegisterPlugin method using the RuntimeInitializeOnLoad(SubsystemRegistration) attribute but without luck.
Is registering XR Subsystems not supported for WebGL?