Registering XRInputSubsystem with WebGL build returns NULL

Hello,

we’ve tried loading an XRInputSubsystem in WebGL builds but it looks like the interfaces for the Input- and DisplaySubsystem are not present as unityInterfaces->Get(); as well as unityInterfaces->Get(); return NULL

We have tried loading the plugin using both the callback UnityPluginLoad only and RegisterPlugin() like described here. I also tried calling the RegisterPlugin method using the RuntimeInitializeOnLoad(SubsystemRegistration) attribute but without luck.

Is registering XR Subsystems not supported for WebGL?

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Hello, gently bumping this