Failed running G:\Unity2017.2\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --development-mode --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“G:\UnityProject5\xxxxxxx2017\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“G:\UnityProject5\xxxxxxx2017\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“G:\Unity2017.2\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“G:\Unity2017.2\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“E:\AndroidSDK\android-ndk-r13b” --map-file-parser=“G:\Unity2017.2\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\DOTween.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll” --assembly=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Managed\System.dll” --generatedcppdir=“G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\Il2Cpp\il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: G:\UnityProject5\xxxxxxx2017\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 613 of which compiled: 613
Time Compile: 31715 milliseconds Bulk_Generics_14.cpp
Time Compile: 30732 milliseconds Bulk_mscorlib_7.cpp
Time Compile: 28143 milliseconds Bulk_BestHTTP_4.cpp
Time Compile: 24206 milliseconds GenericMethods0.cpp
Time Compile: 23580 milliseconds Bulk_ProBuilderCore-Unity5_0.cpp
Time Compile: 22892 milliseconds Bulk_BestHTTP_6.cpp
Time Compile: 20905 milliseconds Bulk_BestHTTP_7.cpp
Time Compile: 19493 milliseconds Bulk_Assembly-CSharp-firstpass_1.cpp
Time Compile: 19290 milliseconds Il2CppAttributes.cpp
Time Compile: 19156 milliseconds Bulk_Generics_5.cpp
Total compilation time: 126587 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: E:\AndroidSDK\android-ndk-r13b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\brando\AppData\Local\Temp\tmp6E53.tmp” -o “G:\UnityProject5\xxxxxxx2017\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D4F5090CB23E95452BA409D58D23C13\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “E:\AndroidSDK\android-ndk-r13b\platforms\android-16\arch-arm” -gcc-toolchain “E:\AndroidSDK\android-ndk-r13b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “E:\AndroidSDK\android-ndk-r13b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -Xlinker -Map=“G:\UnityProject5\xxxxxxx2017\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D4F5090CB23E95452BA409D58D23C13\libil2cpp.map” -rdynamic -fPIE -pie -fuse-ld=bfd.exe
clang++.exe: warning: argument unused during compilation: ‘-pie’
G:\UnityProject5\xxxxxxx2017\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\2ED93A06A654FF4841149A881EA8E159.o: In function `ActTesterGui_OpenURL_m1743377697’:
G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_0.cpp:44045: undefined reference to `OpenURL’
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: E:\AndroidSDK\android-ndk-r13b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\brando\AppData\Local\Temp\tmp6E53.tmp” -o “G:\UnityProject5\xxxxxxx2017\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D4F5090CB23E95452BA409D58D23C13\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “E:\AndroidSDK\android-ndk-r13b\platforms\android-16\arch-arm” -gcc-toolchain “E:\AndroidSDK\android-ndk-r13b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “E:\AndroidSDK\android-ndk-r13b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -Xlinker -Map=“G:\UnityProject5\xxxxxxx2017\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D4F5090CB23E95452BA409D58D23C13\libil2cpp.map” -rdynamic -fPIE -pie -fuse-ld=bfd.exe
clang++.exe: warning: argument unused during compilation: ‘-pie’
G:\UnityProject5\xxxxxxx2017\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\2ED93A06A654FF4841149A881EA8E159.o: In function `ActTesterGui_OpenURL_m1743377697’:
G:\UnityProject5\xxxxxxx2017\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_0.cpp:44045: undefined reference to `OpenURL’
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection
1, String, String)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)