Hi,
I noticed a regression between Unity 2020.3.21f1 and Unity 2020.3.22f1 on iOS (Metal) with URP.
I have now a sort of white borders instead of transparency on some of my 3D Objects (not on UI).
This occurs only if the “Post Processing” checkbox on the main camera is unchecked.
If I check the “Post Processing” button on my camera, these artifacts disappear!
It’s easy to reproduce:
→ Create a new URP project.
→ Create a material with a texture with alpha channel and apply to a cube.
→ Uncheck “Post Processing” checkbox on the main camera.
→ Build on iOS (works on Macos Editor).

I tried to update first URP package from 10.6 to 10.7 before updating to 2020.3.22f1: it worked.
So it’s only after updating to 2020.3.22f1 that the problem occurs.
PS: Not sure if it’s the same problem but I noticed too that if I set the background camera color to black (instead of Skybox), the background appears WHITE on iOS if “Post processing” is unchecked…