PLEASE FIX, unfortunately this one seems harder to work around than the other lightmapping regression I found in Unity 6 so my options seem very limited.
I’m open to suggestions for workarounds, since I can’t really think of anything.
Maybe moving scenes back to 2021, baking there, then moving lightmaps and lightingdata back to Unity 6? Doesn’t seem viable, but I’m not sure what other choice I have.
Backporting is not supported and can lead to loss of data, or crashes as in your case. If you really have to do it for testing purposes, you HAVE to delete all cached data before opening the project in the older editor version. This means deleting these folders: Library, Obj and Temp (if it exists). If you haven’t done so previously, it may be worth trying that to see if the crash then goes away.