[Relased] LBB Vehicle Physics

LBB Vehicle Physics brings good vehicle physics to your games in Unity 5!

Features:
-Easy to rig.
-Complete demo scenes and vehicles.
-Ready-to-use vehicle prefabs included.

Watch video tutorial:

Screenshots:



Hi , I purchased your asset and am pleased with it :slight_smile:
I have a question, how can I make the wheels more grippy on surfaces? Is there a setting for the wheel colliders?

Hi, thank you for purchasing our asset!
At this moment you can make wheels more grippy olny using WheelCollider parameters (Forward Friction and Sideways Friction) and Rigidbody parameter (drag) on car parent object.

In new versions of asset we will add more options for easy configuration of the vehicle.

Can’t reach the demo… (This webpage is not available)

None of the links work, the webplayer, the support link on the asset store or the publisher website, looks like this developer has done a runner, this asset should be taken down by Unity.

No! No! No!
I’m still here!

The website has been dropped down and I’m working on it. Sorry for this, I’ll try to fix it as soon as possible.
If you have any questions you can ask them here.

If the wheel touches the acute angle, it extends through? (standart bug of RayCast Wheels)

I use WheelCollider but in the example with the truck I had put a little SphereCollider in the wheel to fix it.

I create new custom wheel with spherecasts and it gonna be used in the next update.

I have been working on a new version for a certain time and it will include lots of new features. I’m gonna release it in Mart of April.
So, and price will be increased, don’t miss a chance to get this pack at low price now.

Hi there, sounds interesting! :slight_smile:
Would you be willing to give us some clues on what new features are ahead?
If you want a beta tester I am willing to try it (I already purchased your asset a while ago).
How will it deal with offroad vehicles?

Sorry, but not today … I’ll try to make a list of new features in a few days :slight_smile:

No worries or rush :slight_smile: