Relate font size to screen size in GUISkin

Hello everybody.

I have an annoying problem, and the worst is that I can figure that it’ll be something obvious enough to make me feel embarrass once I get the answer. Anyway, lets go to the issue.

I’m making a simple GUI for an android application. I have related my buttons, text fields and boxes size to the Screen.width and Screen.height to keep the proportions and relative size. The problem comes because I don’t know how to do the same with the texts (from labels and also from inside any element), which is not reduced when I reduce the screen size.

It’s really a problem that must be solved because if I reduce the screen size to a normal Android phone the text inside textfield becomes bigger than the field itself.

I hope somebody knows how to solve this and wants to help a poor programmer as me. (tears) :smiley:

Best wishes for everybody,

Alex.

  1. You could use GUI.matrix to scale the whole gui, instead of your way of scaling the buttons, text fields and buttons, and that will include the font.
  2. You could have a list of supported screen sizes coupled with support font size, and when the the screen size is identified, choose the correct font size (need a dynamic font for that).

using the matrix example (option 1):

float originalWidth = 1024;
float originalHeight = 768;
void OnGUI()
{
  // Set matrix
  Vector2 ratio = new Vector2(Screen.width/originalWidth , Screen.height/originalHeight );
  Matrix4x4 guiMatrix = Matrix4x4.identity;
  guiMatrix.SetTRS(new Vector3(1, 1, 1), Quaternion.identity, new Vector3(ratio.x, ratio.y, 1));
  GUI.matrix = guiMatrix;

  // Do you GUI here

  // Reset matrix
  GUI.matrix = Matrix4x4.identity;
}

That seems to be a real solution, and much cleaner than mine, I’d say. Thank you so much.