Is there any way to make such?
as for the ‘relative’ part
angularVelocity of A - angularVelocity of B
I picked incorrect wording. I should have said local angularVelocity similar to localEulerAngles so that if an object is ‘tilted’ along it’s yAxis for instance, applying the localAngular velocity of Vector3.up will make it spin around it’s axis instead of the world axis.