relative force problem

Hi everybody

I would like to apply relative force to a ridgidbody but not relative to its coordinate system, but relative to the coordinate system of another game object.
It would be verry nice if somebody can help me.
Thanks for your replys.

ps:
I know my english is bad 'cause I’m from germany.

You can convert points in an object’s local space to world space using transform.TransformPoint and directions with transform.TransformDirection. Once you have these, you can use AddForce, etc, which work in world space, to apply forces to the other object.