Hi,
I know that the command “LookAt” is what is used to make objects face certain vectors in world space, but what if I wanted to change the ‘front’ of the object without rotating the object itself and have the ‘front’ side of that object based on another “LookAt” statement so that when I try to have an arm look at a hand, it knows which part is the front, which is the bottom of the arm?
So far, if I have an arm look at a hand, the arm would be 90 degrees out of proportion because the front side of the arm is not towards the bottom side. I know it would make sense for me to rotate the object’s y coordination by 90 degrees, but would that work for ALL angles? The reason I want to do it THIS way instead of rotating the object 90 degrees is because it may not be exactly 90 degrees out of proportion, so I would like to write a function that would calculate the new ‘frontal’ coordinates of an object without rotating that object itself where the new ‘frontal’ coordinates would be based on another position in world space.