Relative Rotation of Objects imported from Blender Wrong

So I have been attempting to import a model with two blender objects, one of which has a set of animations associated with it, from Blender. I have made sure that the rotation, location, and scale of both of the objects are applied. However, when I actually import it, one of the objects (the indicator needle) is rotated in a completely different direction than the base of the device. Why exactly does this happen and how do I fix it?

Blender

Unity

40939-wrongunityorientation.png

Mirgar’s Blender Rotation Fix

http://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/

Its the classic tale of left handed vs right handed coordinate systems and swearing blind that forward is up.