So I have been attempting to import a model with two blender objects, one of which has a set of animations associated with it, from Blender. I have made sure that the rotation, location, and scale of both of the objects are applied. However, when I actually import it, one of the objects (the indicator needle) is rotated in a completely different direction than the base of the device. Why exactly does this happen and how do I fix it?
Blender
Unity